Le Morte d’Arthur as Literary Remediation Process to RPG Game

نویسندگان

چکیده

This article presents a proposal for the elaboration of an RPG game with board support based on remediation literary narratives and which is thought both use in classroom, as didactic tool, but understood essentially playful activity. For that, we first start observation about act playing what it means society linguistic terms. Subsequently, are concerned defining so that can effectively present proposal. To better exemplify it, example Arthurian legends from Le Morte d’Arthur, by Thomas Malory, project have previously tested. The discussion behaviour games then runs through authors such Johan Huizinga (1980) Jesper Juul (2005).

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ژورنال

عنوان ژورنال: SMART MOVES JOURNAL IJELLH

سال: 2021

ISSN: ['2582-3574', '2582-4406']

DOI: https://doi.org/10.24113/ijellh.v9i1.10874